Without warp engines travelling between even two relatively close stations would take far too long to be feasible. { n="HULL_MULT", t="FLOAT", v=2.2000000476837 }, Also I find it weird that a green buy price means that it's higher than average, and red is lower. Ship Progression Was just curious as to what ships others have been using, and what sort of progression people were making from the Hammerhead up. Piloting a Sandhawk is like a delicate, fast-paced dance. Rebel Galaxy Wiki is a FANDOM Games Community. { n="CORE_HEALTH", t="FLOAT", v=14000.0 }, { n="HULL_MAX", t="FLOAT", v=1000.0 }, Once you have travelled at Sublight Speed for a few seconds you will be able to engage warp. Rebel Galaxy is a space Western -styled space trading and combat simulation single-player video game developed and published by (at the time) two-person studio Double Damage Games. You'll also be in a good position for extended bounty hunting or freighter assault. To be able to handle combat you need to understand the ship systems you have available. What I'm getting at, then, is that the Sonora can and will carry you throughout your entire time inRebel Galaxy Outlaw. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. There's also the Outsiders faction, not to be confused with the Korian Outsiders. A friend helps her by giving her a dilapidated replacement, which she can later replace. You can be a merchant, pirate, a rebel, or you can be everything. It's a super easy way to expand your cargo hold space by a lot. Thanks! buy now > We've Got News! If you're behind the Pirate Lord and his escort your ship will likely slow down enough to be just slightly slower than the Lord, meaning you will effectively never catch him. There are numerous ways to significantly cut down on the bothersome small fighter craft, flack, flack cannons, leech turrets, etc.. Your conformity explains . The best armor, weapons, anything you want to put on the thing, it can equip. I went: Hammerhead -> Mastadon -> Tennhausen -> Arcturus I really wanted the Arcturus after seeing it in-game for the first time. My progression was Hammerhead > Icarus > Sturville > Blackgate. I'm curious, why don't you like it? There are other ships better and specific things, but nothing beats a Jack of all trades. We'll also discuss the basics of ship-to-ship combat, so when you do run into trouble, you'll know how to take out your enemies or make it out alive. Shields are your first main line of defense. John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that. Your ship is your life in Rebel Galaxy Outlaw. Get all the details about builds, stats, and combat tactics in this extensive guide. New Cache - article_comments_article_63677, The Best Ways to Make Money in Rebel Galaxy Outlaw, Rebel Galaxy Outlaw Review: Fight On, Space Cowboy, How to Play Rebel Galaxy Outlaw with a PS4 and Xbox One Controller, Visit the Rebel Galaxy Outlaw article hub for more, GameSkinny Weekend Download: Marvel Ultimate Alliance 3, Nintendo's Joy Con Lawsuit, Rebel Galaxy: Outlaw, and More, "We Want You to be Doing Cool Things": Double Damage Games Talks Rebel Galaxy: Outlaw, Rebel Galaxy Outlaw Is Swapping Out The Bridge For The Cockpit. Level-5/Bandai Namco. On ships like the Durston and Coyote, you have a little more freedom, especially with the freighter and its more limited hardpoint count. Most of them have bounties set so you get the bounty cash plus the chance of a component drop. Everything is mapped out quite smartly, and it's clear the game was designed primarily with a controller in mind. Contents 1 Classification 2 Role classification 3 Miners 4 Freighters 5 Frigates 6 Destroyers 7 Cruisers 8 Battlecruisers 9 Battleships Warp Drives is your long-distance engine, and you'll be using it a lot. Instead of just spacing them, use their wild flailing as an opportunity to practice your tracking. Put too much energy into your weapons, and suddenly you move at a snail's pace. Miscellaneous ; By Saklad5; 43KB ; 114-- View mod page; . All that said, even with a fully kitted Platypus top-tier armor, shields, powerplant, etc. What it lacks in power, defense, and maneuverability, it makes up for in hefty cargo space and a good number of weapon hardpoints for its size and cost. I tried it for a little bit under the most recent version (1.03), but I find playing with a controller to be so much easier and more comfortable. To do that accept all missions at a station and then abandon them as there is no penalty. Traders that you meet will trade you goods at above average prices. @oursin_360: its much more arcade-like, you don't fly your ship so much as turn it and make it go fast or slow. So you don't have to toggle your acceleration up and down and can help match speed with other frigates. Maybe the great General Kenobi's reflexes were still sharp enough to deflect her blow if she tried. Due to the mission disparity (almost anything Red Devils want you to do upsets Militia but Militia fights a lot with Greel, Murath and Korians as well) it is recommended to take any mission for the Devils while taking only those Militia missions that don't make you fight Red Devils. The player can upgrade to any ship provided they have enough funds. There are a few reasons to split damage duty, but the most important is that energy weapons have no downtime. The other balancing act, much like the larger Durston, is your power output. The Famine is the more likely event to stop once the NPC relief ship reaches it, but for as long as those two events are going you should literally drop what you're doing and trade between those stations as much as possible; if you catch the events early you should be able to make six figures worth of income in under an hour. The way you'd usually lose affiliation is by attacking miners/traders for their cargo. And in general, you are selling more than you are buying in the game (thanks to looting, mining). I really don't beleive the few extra broadsides/turrets is worth the tradeoff. General upgrade. medium. With that kind of hold, you can have two or three cargo missions going at once. Their ammo capacity is a bit lower, but combined with a constant onslaught from your turrets and a little conservatism with your missile usage; you'll hardly be through half your capacity before everything on the field is space debris. This is a combat adventure game that you have control over. Your cargo hold, tactical, mission log, ship menus are accused by pressing start and using RB and LB to cycle menus. Standard Engines are just that; your regular propulsion system. If you're interested in going the piracy route, try to avoid taking missions that negatively impact cartel faction rep. Also, you'll need different power allocation setups depending on the number of opponents you're facing. It depends on your combat style. Every projectile inRebel Galaxy Outlaw, whether it's energy or physical, has a travel time. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I thought it was going to be more or less an arcade shooter with some progression elements, but as it turns out I'm finding it to be more like Elite: Dangerous - Arcade Mode. Selling ship/upgrades parts back to shops gives you full value so don't "save up" for anything. Your ship will turn faster if you slow it down. Even if you don't do a ton of damage to the enemy's hull, some damage is better than none if it's consistent. Not only are msot of them slow to manuever, but the alrger your ship is, the more often it'll get hit, and therefore go down faster. Some of the Mercenaries Guild missions will have you fulfill a contract for Korians or Greel. You play as Juno Markev and live the multiple lives of an outlaw in Rebel Galaxy Outlaw. I did some quick testing, and found that my Mastadon turns about 50% faster at 25% engine power compared to when it is at 100% power. Korians, Murath, Greel, DoubleJacks, Viriax. Rebel Galaxy is a space adventure game developed by 2 guys Travis Baltree and Erich Schaefer from the Torchlight series of games and like Torchlight, this borrows elements from Diablo. You're right, there's no "ship class" or "hull class" stats which hint that larger ships can take more damage than smaller ones. After several weeks of travel you arrive at the remote, semi-lawless sector and start looking for clues to her whereabouts. Published Aug 8, 2021. If there are both friendlies AND hostiles in the target area then it's genuine, if there are only hostiles - it's a trap. This is very important to note, do not be fooled by the shown DPS rate of broadside weapons. Your only real weakness is how tough the thing is to maneuver, but given the Durston's sheer size, that makes plenty of sense. Noob). And by the end of Boba Fett's season, Din finds himself a new ship, as well as a new quest, with The Armorer explaining that he must be washed within "the living waters beneath the mines of. Your biggest struggle in a SandHawk will be keeping your power supply in check. With a full kit of end-game gear (that it can equip anyway), it's the fastest non-combat oriented ship around. If you want to make sure a particular turret is going to contribute to taking down capital ships, set it to go after your target or what you're locked on to (you can lock onto enemies by pressing LB by the way). That fifth episode in particular, which aired on January 26, 2022, was basically Mando's season-three premiere, for all intents and purposes, because it picked up directly where season two left. Mastadon was the ship I got after the first one. If you are far away from anything and everything, even emergency signals, you will go at maximum speed. They can fire instantly from the moment the trigger is pressed. PBP1366 Oct 22, 2015 @ 6:13pm. Rebel Galaxy and Rebel Galaxy Outlaw Wikis are joining forces! Be careful that there might be traps. A Durston can take almost any fight it's caught up in, and if you find yourself in an unwinnable situation, I'm liable to blame the pilot and not the ship. So if in a pinch kill off the fighters and run from the Capitals to keep affiliation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Rebel Galaxy is one open world space game that is perfect for "Origin Privateer" Gamers that waited almost 20 Year s for a new Game to Play, with very good Graphic effects and a awesome Soundtrack that makes u feel like a outlaw that is Pirating some very good looking Galaxies, The entire game is like a giant Space Ship Porn that makes u want . Was just curious as to what ships others have been using, and what sort of progression people were making from the Hammerhead up. A better tractor ensures you can scoop up salvage from far away, of course, but a good Radar system makes dogfights much more bearable. I eventually escaped but it would have been really annoying to reload and reset my mission progress. Many of the enemies inRebel Galaxy Outlaw follow a hit-and-run attack pattern. Frequently involving combat, these are usually a search-and-destroy mission for a specific enemy or transporting some goods to a specific location with an ambush lying in wait en-route. When attempting an escape, try to strike a balance between engines and shields. Think about what kind of overall coverage you have versus what types of turrets you're running. Excellent. You received a message from your aunt that included the coordinates and command codes for her old Hammerhead -class ship, the 'Rasputin', and a message to come find her in a remote section of the galaxy. Also, HOT PRO TIP: There is no reverse on your ship do not fly into what you thinking is an opening in a piece of space junk, you will get stuck for 15 minutes after finishing a big mission and have to clip your way back out. Tech isn't restricted on ranks, so as long as you're neutral all is good. Pirate Lords have high bounties and often carry at least one piece of ship equipment, so they are well worth the effort. The Minotaur and the Blackgate are the two most powerful ships and I'll explain why: I played the whole game only with fast ships (finished with a Scarab). You sacrifice a bit of speed and agility for a major increase in damage potential and a slight improvement in cargo capacity. Ship which stays for long. Your ship has several weapon systems available. You still need to scan to see the exact goods or bounty amount. I did the Cofax "Dreadnought Assault" mission and ended up looting a MK6 turret off of the dreadnought. twitter. [195] See the line from a sufficient distance, and it straightens itself to the average tendency. Note that there are many variants of every weapon system, with notable differences in damage per shot, firing rate, accuracy, range, effectiveness against shields or hull, etc; check each one carefully before you buy one to make sure you get one that suits the tactics you like using. Gaining affiliation with Militia means completing missions for them. You can switch between five different speed settings: 0, 25%, 50%, 75% and 100%. Not only is this increased money drain unwelcome, in a prolonged firefight you could run out and there's also the problem that missiles can be shot down or countered with Deflectors. On a controller, you'll bring this menu up with either Triangle (on PS4) or Y (on Xbox), and you'll change your allocation settings with the directional buttons. Rebel Galaxy Outlaw Ships are the core feature of Rebel Galaxy Outlaw. These are guilds that you need to pay a one-off fee to become a member of. Quite low on tech though. The game consists of two main modes, Station and Space. In this video i will show you the best ship (Blackgate) with all the best equipment on it (mk6). They have pinpoint accuracy (in your hands at least, NPCs seem to miss semi-frequently) and due to the instant speed of the beam can be extremely effective in taking out Fighters; you can even redirect a still-firing set of beams to another fighter to hit it as well. Boosters are a set of higher speed engines with a temporary energy pool (also known as turbo, afterburner, etc). Hey guys, just started playing. Personally I really enjoy the nuclear option of bringing as much firepower to bear as I possibly can, but it certainly has the drawback of having terrible maneuvering and if you find yourself in a bad spot it's not going to be easy getting out of it. Rebel Galaxy Wiki is a FANDOM Games Community. Steam Community :: Guide :: The Ships of Rebel Galaxy from images.akamai.steamusercontent.com (i used dumbfires up until mk5. and our As a. You can brake to a stop, but then you cannot backup, hopefully they'll patch in a reverse gear. The Beluga is a more specialized, combat-oriented variant on the classic Durston, with three turret hardpoints at the cost of missiles and cargo space. Though there are usually better ways of getting cash than chasing them around. Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. They have a couple of exclusive craft but the main reason you'd want to stay at least neutral to them is because they have a lot of firepower in the galaxy that you don't want shooting at you at each encounter. First, de-fang the ship by targeting and destroying its turrets, careful not to damage the ship though. Oh, and mine more like you said :). It'll transfer to whatever ship you buy next, and will pay for itself in both credits and damage output. You cloud share these fun content to quora! Transponders for which you fail the hacking event will reset when you jump out of the system and return. Key to any engagement is how you manage which systems receive the most power and which you let lay fallow. You want the best armor and shields money can buy. Mastodon is a great second ship as well as the Icarus but if you dont like it definitely switch to Mastodon. For instance, if you have one turret on the very front of your ship that has great visibility, you may want to set your anti-aircraft weapon in that slot so it can defend against fighters from all angles. In Station mode while you are docked at a station you can talk with NPCs, accept missions, repair/upgrade/replace your ship, buy and sell Commodities and hire a Mercenary. And to be truly competitive, you're going to need hounds tooth and Han's Falcon, two of the best ships in the game. After spending a couple of hours with Rebel Galaxy today, it hit me that this game has quite a bit more depth and breadth to it than I anticipated. If you take a fight that suddenly turns sour, I'm sorry to say you're probably dead. Projectile turrets are a very common weapon system and the first type you start with. The next ship in the lineup can boast a much more reliable survival rate. Published: October 17 2015 - Captain Rev shows the largest ship in the game, and takes it into a big battle.Where he shows all of the various types of ships . Turrets are incredibly effective damage dealers in the right hands, and coupled with the Beluga's heavy armor and shield capacity, you'll have plenty fo time to switch between them as you're swarmed by smaller, faster ships. Does anyone know how many ships (i.e. For the price,there are no better ships inRebel Galaxy Outlawthan the Sonora or its refit the Sequoia. Not that you absolutelycan't complete the game with just the starter ship, but unless you're a master of evading fire, you won't have the DPS required for the later missions. Your best bet is probably rebels and Phoenix team with Ackbar's Capital. Increasing your base damage soak ability will allow you increased survivability in the tier you're supposed to be in. Ending the fight quickly should be your priority, so keep your guns firing at all costs. This isn't a skill I can teach in text, though. This ship is as fast and maneuverable as its standard-issue brethren but packs a much heftier punch. In both cases, I think a 50:50 split between energy and projectile is ideal. 20ish hours into . You will spend countless hours maneuvering your ships to the battle or fleeing from enemy ships. There are also different series of ships which is non available for the player, piloted by civilians, police, or criminals. I'm really considering getting this, but I ended up getting burned on Elite before i even got started(maybe just the amount of time it took me to learn the controls by never playing a game like it before really). Invest early inDuratanium Armor and either a Shield Generator 2 or 4 (as your ship allows). Back on the left stick breaks and turns fast. This relates to the kinds of missions you will get there (and presumably the items available in the market? In one-on-one fights, weapons take center stage. A small percentage of the damage to your Hull will hit your subsystems right from the start, so you do want to try and keep your shields from dropping whenever possible. That said, every ship has its place, and though some are better than others at certain tasks, you can make thousands upon thousands of credits with any of them. Privacy Policy. Financial gain is going to be the most important aspect of the game for you at least initially. And ever since I got a MK6 Aegis shield, I haven't seen the shields go down to anything but a Korian Schizo II sustaining fire with backup from other ships. This topic is locked from further discussion. These events start before the invader (or militia in case of embargoes) reach the destination. The SandHawk's biggest advantage is its sheer speed. You'll also want an ECM 3 for the inevitable barrage of missiles you'll encounter. So you don't have to toggle your acceleration up and down and can help match speed with other frigates. I think I kinda liked the first ship, but it has to be upgraded because of weapon limitation. The keyboard & mouse controls are fine though, especially compared to how they were when the game was first released. And that's our guide to ships inRebel Galaxy Outlaw. You won't be pulling as much salvage from your endless raids, but if you're rocking a Blood Eagle, destruction is its own reward. No other ship matches it, allowing you to get into and out of fights on whichever terms you'd like. @theht: The game has also had a couple of small patches since release, and both of them addressed mouse control in some way, among other things. Dravius: similar to Icarus to Scarab, just more of the same sacrifices. It's got immense defense, both in its armor and its shield capabilities.